
07-23-2010, 09:56 AM
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Approved Member
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Join Date: Oct 2007
Posts: 651
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Quote:
Originally Posted by AndyJWest
There are lots of questions about the capabilities of the SoW game engine that haven't been asked. Most of them shouldn't be...
Do you really think that Oleg Maddox is going to suddenly divert resources to 'waterfall simulation?'. If not, why do you think your 'OT question' was of any relevance at all?
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You have no imagination at all...and I feel sorry for you.
Quote:
Originally Posted by Blackdog_kt
Jesus, some people woke up on the wrong side of the bed
In this case here, it's not like the guy said "i demand waterfalls", he's just asking if the engine can do waterfalls and the question is anything but irrelevant (ie, he's not debating the accuracy of the horn shape on the cows grazing the fields).
If SoW aims to be the mother of all things simulator during the next decade and have some success with engine licensing fees to 3rd parties, people will want to know if the engine can do such things.
Just because some feature is not high priority for release in the specified theater doesn't mean it might not be a good feature to make in the future. As i usually like to say, it's just like perfect settings and water=3 switches in IL2, we didn't have them in the original version ten years ago but we're all glad we have them today 
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