Aircraft like the Emil in game are not a CSP. They are automatic pitch but do not maintain a constant prop speed. This is historically correct.
American aircraft esp. late war are a CSP but a SIMPLIFIED one. There are limits in real life to how much variation in MP a CSP can cope with and still keep engine speed within limits. AFAIK there should also be limits on what MP can be handled at lower RPM without engine damage. The CSP in game seems to do a better job than it should. As with most engine management there is a limit to how complex/realistic you should make it for a game.
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