yes it seems that the game sometimes has a few issues with the visuals and load times. As sometimes a battle with 16 people would run more or less fine while other times it starts to become a slideshow. I think it has something to do as well with the configurations of the players. Even if you have a good PC if the other ones dont they will eventualy lag and you with them. Something like that. Programming stable networkcode is a pretty hard thing. And not many games achieve that.
Actualy games based on the unreal engine for example are very stable. Some mods managed to push the limitations from 30 people on a server to 50. And with a good computer and very strong server you can play it pretty nicely. But thats pushing the engine to its limits. Thing is even with quite high pings (over 200) you can still enjoy a mostly lag free and good game in Unreal and its modifications. Something which I cant say from many other games.
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