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Old 07-15-2010, 02:48 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by AdMan View Post
Yes

You are not on the FAA forum, you are on the 1C GAMES forum with "Necrovision" and "StarWolves 3" banners surrounding your posts. You cannot walk into any flight school and have your hours spent on Il2 count towards earning a license. Sorry

It's in the flight simulator genre of games, I'll give you that but as long as you can buy it on amazon.com for 50 bucks and it says "T for teen" on the cover, it's a game.
Are you completely ignorant of the context of this question? It was about why fewer people want Luft '46 aircraft in the game. That's about target audiences, not whether I think I can get a pilot's license. But given any of my previous discussions with you it should come as no surprise that that has gone completely over your head (I seem to recall one occasion where I made a JOKE and you said "Ban this faggot"). Bottom line: In an economic sense, do you think that the target market of this game is similar to that of any of the games you have mentioned above? Do you think that the vast majority of the audience of this game want aircraft that they can use to play campaigns that actually happened, and where simulating a fictional campaign, don't you think that they'd want aircraft that might have actually POSSIBLY flown in that what-if scenario? THAT is what I am talking about. *sigh* My faith in the human race wavers yet more. The only reason for the discussion about simulator vs. game is to highlight the difference in the tastes of the fan base of this genre. Any gamer likes a what-if scenario, or a '46 aircraft, but most fans of flight-sims like ones that can still fly using the physical laws of the game engine without having one of these put into the flightmodel to make it take off.

Last edited by TheGrunch; 07-15-2010 at 02:57 PM.
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