Thread: Turning radius
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Old 07-15-2010, 01:55 AM
SEE SEE is offline
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Join Date: Oct 2009
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In the last match I played with you and Squirrel you were both flying Bf's but I was in the Yak3 and, in horizontal turn fights, your BF's hadn't a cat in hells chance as long as I refrained from engaging in the vertical. Some planes are just better in pure horizontal turns but all ac have an optimimum cornering speed - the faster you fly the greater the turning radius. The use of combat flaps, correct airspeed and chopping throttle, changing altitude (yo yo's, etc), yawing into a skid turn to bleed off excess speed (use of rudder) are all part of turning fights. I don't think there are any secrets or techniques that people are keeping secret. Brickster can out turn an LA in his Spitfire and when I asked him how he did it he said he monitors his airspeed but interestingly he uses a lower Elevator setting than I do on the same Spit. Squirrel performs outrageous turns in the LA but with no blackouts on the Xbox he gets away with it (we all do I guess!). Soviet Ace had a thread that described the concepts of turning radius and how speed is used in lag/lead persuits to overcome one planes ability to out-turn another and how the centre point of each ac's turn radius eventually gives one plane the angle of attack. If he reads your post I'm sure he will explain it once again.
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