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Old 07-10-2010, 07:44 AM
R@S R@S is offline
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Join Date: Apr 2009
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Quote:
Originally Posted by Geralt
What is the meaning of the parameter "balance" on weapons? When I put silencer or laser it gone down.
The balance is a parameter that tells how good a weapon is under autofire. I used to think that the lower balance the better grouping with autofire. A high balance makes the weapon faster to prepare/raise. But Quickdagger found that it's actually the other way around, but you have to take his word for it

He also made the following discoveries about the graphs:
The red and the yellow bar is what your gunfighting does
The green is your shooting ability
The blue is your sniper ability
The gray is what the weapon can do

This should mean that the only bar that has to do with the weapon in question is the gray one, all the others are how the player skills affect the handling of a weapon.


Quote:
Originally Posted by Chortles View Post
Also, in ITEMBONES I'm not quite sure what the "FLASH" or "BUCK" slots that some of them have (the latter doesn't seem to be tied to the Masterkey which is treated as a launcher or to the foregrips), but "TL" is "tactical light" (read: weapon-mounted light), and the rest are self-explanatory.
"FLASH" is the Flash suppressor/Silencer coordinates and "BUCK" is the Butt/Stock.

Quote:
Originally Posted by Chortles View Post
(As a non-weapon aside, I wonder if there's a way to set limited-usage items to "true infinite," as opposed to simply "implausibly high"...)
You would have to create that function in the code for the item in question. Since the exe this mod is using has opened up the "USE Item" event, you can do that by adding an "on event" function for it and then just set it to be used indefinitely.
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