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Old 07-10-2010, 12:40 AM
safoolfool safoolfool is offline
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Quote:
Originally Posted by R@S View Post
The biggest changes in the alternative WEAPONINFO is the weapon range, and that changes the game quite a bit.

safoolfool, as I mentioned somewhere else, I usually ignore the graphs and other info in the weapon description window. It only gives some approximate information and doesn't mean much when the bullets start flying. Maybe Quickdagger can help explain the ins- and outs of those settings, I*m too tired to do it right now.
R@S, don't worry about it, you do way too much for this game already

To expand on the alternative weapon info file's range changes, it looks to me that it makes pistols and shotguns shoot a bit further in general. SBRs and ARs shoot way further, but with more linear declines in accuracy. So in the closer ranges they'll be a bit less accurate, but they'll retain accuracy a lot further out (so before where an AR was a guaranteed hit at 50m, and did pretty well at 90, but couldn't do anything at 150 it'll now be pretty good at 50m, fine at 100m, and still do ok out to 250m).

I think the idea is to make ranges more like real life, instead of scaled to fit the maps. In vanilla 7.62 you preserve pistols<smgs<SBRs<ARs, but the ranges are 15m, 50m, 75m, and 100m, when in reality its something more like 30, 80, 150, 300 (or something, those are pulled out of my ass to be demonstrative of what's going on). Since engagement ranges never really get to more than 100m I don't plan to use the alt, since it would wreck the balance, in my eyes. You'd end up with three classes of guns that have the exact same ranges (SMGs, SBRs, and ARs would all be good till 80m, and 99% of fights happen at most at that range; the fact that in AR can still hit at 400m while an SMG can't becomes purely academic, no maps are half that big). If you like more simmy and less arcadey though, it's really cool and I'm glad the option is there.
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