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Originally Posted by R@S
Just do a "search in files" in the ShopINI folder and you'll get a list of the files/shops that sells the weapon and deleter the entry. If you wanna remove it from the enemy inventories as well, do a similar search in the InventoryINUI folder, but I recommend that you use the editor to remove the weapons. If you do it by editing the files manually there might be an issue later since the possible attachments might not be directly below in those files.
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Makes sense, thanks for confirming this, but what if I want to remove it "so" altogether that it wouldn't appear in the Editor either? For example, while the Personalized USP Tactical might have to stay for storyline/mission reasons, there's no other justification for it (statistically worse than the default USP Tactical, anyone?). At least the Bizon 2-03 had the integral suppressor with
3% better suppression going for it...
I understood the example for creating a new folding stock variant, thanks for confirming that...
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When it comes to how many squares the weapon uses in the inventories, that can be changed too. In the lower part of the WEAPONINFO file, in this example the IMAGE "hk416_14.e5b", you change that to say "2x4.e5b" or "2x54.e5b" depending on how big you want the weapon to be. If you want the M4 to use less space, change their IMAGE entires in the WEAPONINFO fale to say "2x4.e5b" for the unfolded version and "2x34.e5b" for the folded one. Yes, it's that simple
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... then why call it "hk416_14.e5b" in the first place?? The simplicity of changing its size is awesome.

Though, don't you mean "2x5" or "2x3" instead of "2x54" and "2x34"?
By the way, what's the difference between the BSM-default WEAPONINFO and your WEAPONINFO_ALT? When I try to switch the two (i.e. by renaming) it causes the Editor to immediately CTD...