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Old 07-08-2010, 05:42 PM
R@S R@S is offline
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I can't find any specific errors, but I found a few that I know will cause a CTD, but hose only happens in rare occasions, like this one:"35:21.577 WARNING0 [0] d:\e6\source_for_ger\projecte6\quests\e1p\UserFunc .Inc (429) Couldn't find path to exit place for monster with ID == 53". This happens when the code tells a NPC to exit a sector and by some misfortunate accident his path is blocked. It happens rarely and only when for some reason a civilian or guard blocks the path of the NPC. It's really no biggie and happens very seldom.

Most of the entries are just warnings, and they usually doesn't cause a CTD, but in some cases they do, like the one mentioned above. A few of them are new to me, like the "59:27.037 WARNING1 [0] .\Engine\InverseKinematic.cpp (40 Grad_Left < 0.0f" and the "27:34.865 WARNING1 [0] .\Engine\IKAnimate.cpp (919) Unknown aiming type", but those could be caused by the memory leak and would be fixed by a restart of the game.


If you had a bunch of Error entires I would be more concerned, but in this case I would try limiting the time spent in one go, save, exit, the restart the game and load. Hopefully that will minimize the CTD's.

Hope it helps, and if you come across an Error entry in the log after a CTD, let us know and we'll try to figure out what caused it.
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