The equipment will be lost. But since the HLA guys made a user function that can store the ecuipment, I might be able to provide it later, if the player pays his debt.
As the banking system works now, if the player defaults on his loan, the bank account and all the money the player has will be set to 0, even if the player actually has the money to pay it back.
The militia, recruit, regular and elite, will have different stats depending on their level, if that's the way we'll go. And they'll have better equipment to, and all this will reflect in their cost. Maybe also add the possiblity to send them to capture towns, it's how the current system works. But it's still only in my head, and I'm not sure where this'll lead, that's why I'm asking for input.
|