@beepbeep
Sorry, I should have said 3d models for the game. I saw 2 weapons there that already has similar models in the game, and by copying their models and adding their ini entries, they could be added. But I'm not in the right place to add new weapons right now, too busy with scripting.
@Ninja2dan
I think your 3d models can be ported over to 7.62, but one needs to use 3dsm 5, it's the only version the act exporter works with. Since I only have 3dsm 9 I couldn't do it myself, but I'm sure I know someone that has version 5 that could help with the exporting. I know for a fact that one can do a similar thing with weapons from STALKER, and those weapon models are of a very high quality.
To alter the weapon characteristics isn't that hard, it's just a matter of ini editing a few values. If you know what those values do, it wont take that long to complete. The difficult thing is find a balance between the weapons, and since the maps isn't that large one needs to respect the range limits to keep the different types weapons apart, from pistols all the way up to anti-material guns. And testing that is what takes much time.
The tutorial map, not sure what you mean there. The shots will show on it, the decals are there. But if you mean they fall when shot, I think not. The map meshes for the maps are a bit rigid in that respect, something the devs changed in Capitulum and Man of Prey.
I've gotten some help lately with creating new uniforms, there might be a new line of them in the upcoming release. I think I'll leave them faction neutral, but if work progresses with the Blue Sun Quests I might consider adding them to that faction.
There are 2 new weapons in the latest HLA I'd like to add, the Magpul Masada and the old German MP40 Submachine-gun. I think I'll ask them about it tomorrow.
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