The realism vs game balance is a tricky one, and I tend to lean towards balance. Since I'm modding this game to increase the fun, not add a lot of micro-management that hinders the flow of the game, I almost always sides with balance. I could've added stuff like not being allowed to carry guns in cities, but that would mean that you'd have to leave your weapon in the car or on the ground everytime you enter a city. Or not being allowed to talk to character while you have a weapon in hand, being forced to shoulder it. A lot of time spent on pointless actions that disrupts the fun, just for the sake of realism. If I learn how to make those settings controlled by an INI file, then I'll consider adding them. But for now I'm not good enough and have so many other things to do, it'll have to wait.
I've heard the argument that some weapons are only prototypes and has no place in Algeira countless times, and IMHO that argument is flawed. Where does it say that this game takes place now and not a couple of years in the future when prototypes might have been produced in larger numbers? Having said that, I do agree that the gyrojets has no place in the game, but my argument is that they are so bad and no fun, they're a waste of space. That's why they've been removed from this mod. But other prototypes, like the Jackhammer and such, are fun to use and I'll leave them in the mod no matter what. You'd have to pry them from my cold dead hands
The new weapon limit is 4096, the mod has 400 variation of weapons, both modifed and folded ones included in that number. For the time being I have no 3d guy, but hopefully another capable guy will came along and help out. And I can always ast the HLA team if I can borrow their new additions, they've never turned down any of my requests. What a great bunch, eh
I had a guy working on realistic weapon characteristics, but he's been working on that for more than 6 months and never seemed to get anywhere. So I got tired of waiting and made a few adjustments myself, and I'm by no means an expert, or interested in it. So if you have time I'd be grateful for anything you could offer in that department. It's the WEAPONINFO file that needs to be altered, and if you need help I'll gladly explain what all the entries are for and what they do when altered.
Then there's the ITEMINFO debacle, I was in such a hurry and had so little spare time, some of them are incomplete. Some better explanations and descriptions would be great, but I think that's too much work for just one guy.
Here's 6 maps from Reloaded that I've added, they're mostly walled off bases, some have a bit of forrested surroundings . Then there's 4 new Random Encounter maps, 2 of which is open space ones and the other 2 is winding passages. I dint bother making screenshots of them, gotta leave some things to your imagination.
Aerodrome
Angars
DT Camp
Fuel Compound
Radio Station
Tutorial