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Old 07-03-2010, 11:47 AM
Chortles Chortles is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by R@S View Post
I can't do anything about the stocks for the HK416/417, their models are mode with the stocks as is and can't be replaced.
Fair enough, regarding their stocks... for now.
Quote:
I would take the stats of the weapons with a grain of salt, you need to use them in battle to get a sense of their true potential. The stats and diagrams are based on a few ini settings, while in battle there are more than those ini settings used. For instance, the Optics doesn't really show you the increased range and accuracy of the weapon, and it doesn't really check what ammo is used in that combination. So use the weapon in battle and you'll get a better sense of how good it actually is. And then there's the whole "Familiarity" thingy you get once you have used a weapon a bit. That is also not shown in the weapon stats but shows in the little things, like how quick you raise, aim and reload it. It's a very complex system and the more you play the better you'll get at finding weapons that suits your gaming style.
I actually was not aware of the Familiarity thing, thank you for explaining that! I still feel that the stated numbers are inconsistent, but hopefully I'll find the in-game weapons more consistent in practice. As it is, I'm still trying to figure out the difference between "Shooting" and "Gunfighting"... (The optics discussion also tied into my internal debate over where to allocate points under the current system, instead of your planned class system.)

The last time I played a game like this was JA2 v1.13, where unfortunately it eventually became the case that "7.62x51mm battle rifles on semiauto with 7x scopes are king." Well, okay, from what I've heard about Afghanistan that may be realistic... but still. Much commendation to you over this mod still.
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