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Old 07-02-2010, 01:23 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Philip.Ed:

I am almost sure most of the shots are done in tele objective. (maybe Oleg can comment on this)
Using tele objective (or other extreme lenses) distorts your 3D world to a a point like you wouldn't believe. In the movies I worked on, some sets build in 3D were one day approved, the other day rejected -- the exact same sets! Just because they were filmed one day with this lens, one day with the other. The client thought we had build something new or so--but not at all in reality. This is very hard to understand for someone that has no experience in virtual building -- and filming it for the public.
The smoke is about right in my opinion. It's heavy, but ok. It looks massive in some shots because of image composition and lens. You should wait to judge it until you see it in game.

repeatable patterns: except a solution for this when the first quantum computer comes out

That could make sense, yes, but I am going by what I have seen in videos from the period, and I am of the opinion that it is best to go by what evidence you have at your disposal than what may be right.
For example, despite the great damage model in Il-2, usually there are a few types of smoke seen which means that each type of smoke used for each type of aircraft damage has to be the most common type seen for that particular damage. So in some cases, the smoke might be massive, but in other cases it might be a lot smaller, and if the latter happens more than the former than this should be the type used instead.
But I don't know how the damage-model works in this sense for SoW, so I'll wait for future updates for now.
Also, I am only going by a few videos so more evidence will need to be shown to give a better judgement