Quote:
Originally Posted by pupaxx
Hi Oleg, well done again!
My previous post in occasion of 2010 06 26 dev update was....
Thanks for your hard work Oleg,
I'm sure the final product will repay you for your efforts.
my question is: in the realization of SOW have you ever considered to implement and facilitate your job with 3rd party 3d engine? I post this link related to a 3d planetary engine found on the net, it seem interesting
http://outerra.com/
what is your opinion?.
Cheers
I would like to know your comment.
Thank you
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Usually engine means everything from terrain to the features of AI.
But this one offers just several intersting things of hundreds that should be really done for a combat flight sim.
So... if we want to get real combat sim with a long life on the market, comparable with life of Il-2 or even longer, we need to make own engine. Engine here means not only the feature to render ligth and 3D objects, but everything... and everything for using of third party with special tools.
Really... we have way more complex system.
Another thing - it is possible to render the great looking and superb detailed earth... then nothing have with the AI, FM, physics of explosions and car movement (I don't speak about a lot of details we model inside the aircraft.... - that is system that should work all at once.
The graphics render and its presentation in a game is just a small part of the whole sim engine.
Hope you understand my explanation.
For more simple sample: there is very good Unreal engine... but it is completely impossible to use for other types of the games without very seriuos limits. And many things there simply is impossible to implement or change as we may need to have for the fligth sim.
Another sample. it is possible to use third party 3d render engine, hovewer probabaly just for fully arcade games.
finally for understanding of my explanation: the other code part than the 3D representation of terrain and sky is way more complex in our sim comparing to that part....
BTW: Really nice engine shown by a link.