Quote:
Originally Posted by Freycinet
Real volumetric smoke, it looks fabulous!
- ...But almost looks wrong after I have been getting used to the lovely "cheat" in Il-2, with rotating disks standing in for smoke. Together with the multiple texture layers of dense forests, that was one of the best programming tricks in Il-2, to create a believable world with the few computing resources we had available in 2001.
I wonder which programming tricks there will be in SoW:BoB to create a believable world. There will be many and they'll be very clever I think!
|
Probably you are right.
However in BoB we use some amount of third party source code... because the product is too complex in many items that to make it at all in a small team.