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Old 07-01-2010, 01:12 PM
Ninja2dan Ninja2dan is offline
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Quote:
Originally Posted by R@S View Post
Man of Prey has been released in Russian under the name "Marauder", and an English localization was supposed to be released as well. But news has stopped coming about it and they might've put it in a bin.

Reloaded is basically the same as 7.62 in both quality and design, they just removed the Sandbox element that causes so many bugs. The maps and other resources are very much compatible.

I'll see if any of my Russian contacts know how to contact them, if they do I'll forward the info to you in an PM.
I just don't see why a game company would go about spending so much money on developing a title, only to release it to such a limited market. All they need is a few hours/days of work in translation to market it to other countries and make some serious extra income, but by not doing so they have lost out in a big way. Same thing with the Reloaded version. Are their execs a bunch of morons?

If you were given permission from the dev team, do you think it's actually possible to use the Reloaded maps/towns with the BSM mod, or maybe a Version 2 of it? If so, it might be worth pushing a little harder to get in contact with them. If they aren't willing to get it done themselves, maybe giving approval for the community to do it would promote even a minor increase in sales to make it worth their wild.

I would really appreciate if you can find someone, somewhere, that is part of their dev team (and speaks English) that I could contact about possible future expansions or products. I know more than enough gamers interested in such a product that might be willing to support funding or other means to get something done.

Quote:
Originally Posted by Dr.Q View Post
Hear hear

There are tons of strategy/tactical gamers who would love this next evolution of a turn-based system. Relaxing thoughtful gameplay without being hustled along by ticking clocks. One step further than the old boardgame-based Jagged Alliance clones.
Just look at what the game offers compared to other similar games out there. The character models aren't bad at all, even if limited in quantity they do not lack in quality. The item and weapon system is outstanding, one of the things I found most exciting about the game was the fact you could heavily customize your weapons and actually see every little change in game on the weapon models. You add a scope, and you can see it on the weapon in game. You modify this, swap out that, and it shows exactly as it should.

Then look at some of the other features. Grenades for example are done super badass in my opinion. There is no magic sphere of death, grenades function in a realistic manner. Outside of the immediate blast radius you have actual fragments of shrapnel that project outwards. Get hit by some frag, you're fried. Hide behind something, or just get lucky, and you live another day. I found myself constantly stopping in the middle of a firefight just to look around and see where all of the shrapnel hit, sometimes laughing my ass off when someone was just barely missed (like some idiot civilian running into the fire zone).

There are just so many features present in the game that really attract people like myself that really thirst for realism and tactical options. The market for games like this is very high, but in order to actually attract those buyers you need to know how to pull them in, how to advertise. If I had the resources of a team like theirs, I could easily pull in some serious sales. Hell, over 50% of the military personnel I know would snatch a game up faster than a bullet if they knew it existed. That's thousands of prospective buyers in just one little ring, not even taking any advertising into account. Imagine the possibilities.

They are sitting on a gold mine, but from my eyes it looks like they are too lazy or just uninformed, and it's costing them a lot of money. Sooner or later, someone else is going to beat them to it.
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