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Originally Posted by R@S
As you suspected, Reloaded was ony released on the Russian market and it's a linear game, not a sandbox type like 7.62. It's actually a lot like Silent Storm, you have a base where you store your gear and get your missions. The best thing about it is that it adds around 10 new locations that are compatible with the 7.62 engine, and those maps are really nice, from a tactical stand-point. I dunno if anyone has contacted 1C about releasing it outside Russia, but the game is almost 2 years old, they might think that's not in their best interest.
The developers, Apeiron, has also made Brigade E5, published by Strategy Firts, and their latest SPM game Man of Prey, published by Buka(which has been bought by 1C).
They also started working on another title called Capitulum but never found a publisher for it. It's also a SPM game based on a famous book taking place in a post apocalyptic setting.
I'm not sure you're aware that 7.62 was plagued with bugs when it was first released, as was Brigade E5. And in both cases the devs and pubs seemed to be in a disagreement on long term product support, which resulted in an even bigger mess, no official patches. But one good thing came from that, it made the community a tight-nit group that helps one another and keeps improving the game on their own.
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I actually just recently finished playing Silent Storm and the expansion Sentinels, it just happens to be one of the few games that works on my loaner laptop until my primary PC is fixed.
I found that game very disappointing overall, but it did have some interesting aspects such as destructible environments that allowed you realistic alternate movement methods throughout structures. The mission system kind of sucked though, as I thought there were far too few actual missions and the "encounters" were nearly identical.
I'm curious how the new locations in the Reloaded version work, and how they might actually be able to blend with the original 7.62 game. Are the locations of the same design quality? And how might they work with the current 7.62 map system?
As for 1C releasing the game outside of Russia, age of a game isn't really a primary factor for them. There are games that have been out for over a decade that are just now being released outside their original markets because the publishers feel there is enough demand to profit from. That's all the Reloaded version needs in order to make a US/UK release, enough interested customers to prove that the conversion would bring in a profit. If only a dozen people would buy it, that's hardly enough to justify the cost.
And in all honesty, I don't think too many gamers would buy the Reloaded version. The majority are probably just like those on the forums here, who would wait for the "enhancements" to make their way into the original game via a mod instead of just playing the new version itself.
I looked up the game Man of Prey, and it lead me to the Buka company site but the game was still listed as Q1 2009 release. Man of Prey appears to be based on a book "Marauder" about the post-apoc. There are a few screenshots of the WIP, but nothing else really detailing the game or its development progress.
And after looking up info on Capitulum, it also appears to be a post-apoc setting, but made it far enough to offer a downloadable demo. The storyline for that game is a bit outside of the scope that I generally look for in games, and it looks like too many others agreed (which is why nobody was interested in publishing).
Still, the overall system of that used in 7.62 could have really been made into some great software with a little more work around the edges. Seriously, as a developer and advisor myself I am fully aware of how many players out there would actually dump some cash on a new version. To have such a product somewhat available and to not produce it, it's retarded. It's like discovering the cure to cancer, and just locking it away for nobody to see.
I would love to come in contact with some of the developers to pass on some comments, suggestions, or just advice on their potential market. I'd even be willing to go so far as to helping fund the development of a new game based on much of the features found in 7.62, but I just don't know how to even contact any of them.
Such talent, such potential, it really sucks to see it all go to waste.