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and I hope it won't piss you off too much
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R@S,
don't worry about upsetting me. I've survived one on one critiques with some pretty brutal professors in the past.
It's late. I'm tired. So this will be kept short, but sweet...
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Parameters:
Health = 4 Yup!
Energy = 4 I'd make this cost 3 points. In my experience, increasing one's energy is pretty easy; go out and do some light exercise. Of course, I think what "Energy" here means is something a bit more profound, like physical energy WITH emotional vigor (sort of like morale), so I'd raise the cost a little more for that.
Eyesight = 4 Yup!
Hearing = 4 Yup!
Strength = 2 Yup!
Stamina = 2 Yup!
Dexterity = 2 Yup!
Agility = 2 Yup!
Reaction = 2 Yup!
Intelligence = 4 Yup!
Skills:
Shooting = 2 Yup!
Sniping = 4 Perhaps drop this to 3 points. Out of all of the skills that I rank by difficulty, none can be more challenging in scope, mental pressure and physical acuity than Medic. As challenging as being a sniper is, I think being a Medic is harder still.
Gunfighting = 2 Yup!
HeavyWeapon = 4 Perhaps set to 3, and for the same reasons given for "Sniping" above.
Throwing = 2 Yup!
HandToHand = 4 Yup!
Camo = 2 Yup!
Sapper = 4 I'd lower this cost to 3. While there's no question that being a sapper is very difficult, I think it's somewhat safe to say that it's not as challenging as putting back together a broken body. Ironic that. 
Medic = 4 Yup!
Stealth = 4 Yup!
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A good list. Let's see how it works!
By the way, what is the "outsourcedINI" mod that you referred to?
Good night!
Snore!
Kyle
June 30, 2010