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Old 06-27-2010, 09:08 AM
R@S R@S is offline
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Quote:
Originally Posted by Kyle View Post
R@S,

Let me see if I'm understanding one of your goals correctly:
are you trying to enable us to pick any avatar that we wish, and then assign a class to that avatar? If so, I'd much prefer this to the current system, of being "stuck" with a specific CHARACTER with an already well-defined background. For some reason, having this background already there reduces the sense of immersion for me. As a player, I would much rather prefer to select my avatar's appearance, then his/her class type, and allow me to imagine and role play out "who" my character is. Is this what you're aiming for? If so, I'd advise supplying a clearly defined description of what each class does, and its exact starting stats, and have all of these definitions easy to find, and preferably, compare to one another.
Yup, that's what I wanna do. The player only has to choose how the avatar will look from the 8 available models, then this new class system will deal with the skills. I think there'll be some minor differences in their starting physical attributes, but those won't make any difference in the long run. I was thinking that the male models will have a little higher strength from the start while the female will have better agility. But as I said, the differences will not be that big and it wont affect the gameplay.

Consider your new class added, is it OK if we call it a Skirmisher? These are the main 5 attributes for that class if I were to pick five.
Reaction(This skill covers your idea for EYE and HEARING, at least when in confined spaces.)
Stamina(endurance)
Snapshot
Strength
Shooting

I would say that Reaction and Snapshot would be the main skills for this class, and EYE and HRN should be there as well. Maybe we could make so that every other lvl up we could have 2 sets of skills, like when even the choice would be the above skills, but when odds we would replace strength and shooting with Eyesight and Hearing. On second thought, we should do something similar on all classes, having only the most important attributes available every time.
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