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Old 06-27-2010, 03:17 AM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
Lightbulb Selectable avatar AND class-type, & class concept...

R@S,

Let me see if I'm understanding one of your goals correctly:
are you trying to enable us to pick any avatar that we wish, and then assign a class to that avatar? If so, I'd much prefer this to the current system, of being "stuck" with a specific CHARACTER with an already well-defined background. For some reason, having this background already there reduces the sense of immersion for me. As a player, I would much rather prefer to select my avatar's appearance, then his/her class type, and allow me to imagine and role play out "who" my character is. Is this what you're aiming for? If so, I'd advise supplying a clearly defined description of what each class does, and its exact starting stats, and have all of these definitions easy to find, and preferably, compare to one another.

I'd like to pitch a class-type that I can't recall ever seeing being spelled out in the Blue Sun Mod...

Close Quarters Battle Specialist
Imagine a SWAT officer and you'll have an excellent idea of what I mean, which is someone who is highly trained at fighting in-close to their targets, both with small arms and hand-to-hand.

I'm not going to quote exact figures here, since I can't see what your starting stats are for the other classes, there's no point in me stating starting figures that could be substantially different than yours, so I'm just stating generalities.

Endurance: high due to constant drilling with the "weapon at the ready." Out of all of the attributes/skill levels I'm proposing, this one is the "least necessary" to me.

Eyesight*: high due to constantly training the entering of rooms of various lighting conditions, and having to quickly determine whether a foe is friendly or not
*Since I'm not sure how 7.62 handles this, perhaps an attribute/skill to better describe what I'm trying to get at here is Intelligence. While I'm sure SWAT officers have to have excellent eyesight, that doesn't necessarily mean that they can see things more CLEARLY at a DISTANCE, but rather that they're highly trained to quickly ASSESS whether a potential target is friend or foe.

Hearing: high, again due to constantly drilling to be as perceptive as possible within environments that are so small as to allow no room for error.

Snapshot: high, for reasons that should now be obvious.

Shooting: high, again as above.

Hand-to-Hand: high, as above.

Reaction Time: I don't want to split hairs here, but my lack of knowledge regarding 7.62's mechanics does leave me guessing. If the Eyesight attribute doesn't due, and/or the Intelligence attribute is too vague, then perhaps what I'm really looking for is the ability to react QUICKLY to what's being seen/heard. I'm just bringing it up here so that you can better be in my shoes to understand my thinking. Well, however you decide it should go, if you come to the same conclusion as myself regarding this matter, then the Reaction Time should also be highly refined.

Throwing: They're pretty good with those grenades, aren't they? Out of all of the stats/skills proposals here, this is the second weakest one to me.



Now, if you'd like me to create a background story for an avatar/character, then I'd be more than happy to do so.

Not to toot my horn too strongly, but I feel that I'm a pretty solid writer, and I already have a character's background details cooked up that would be fairly...um...interesting. I'll put it down for you if you'd like to head in that direction.

Let me know!


Last edited by Kyle; 06-27-2010 at 03:27 AM.
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