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  #51  
Old 06-26-2010, 09:31 PM
Ninja2dan Ninja2dan is offline
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Join Date: Mar 2009
Posts: 55
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Hey R@S, good to see you're still modding for the game. I had a few quick questions for you, if you have the time.


I haven't played 7.62 since last November or so, which at the time your mod was still going by the name "BFX". My personal computer was damaged about 5 months ago, and I've been too busy to get it fixed. But I'll finally be ordering replacement parts next week, so pretty soon I'll be able to play the game again.

I noticed that your newest mod version is being called "BSM" now. I read up on the BFX topic and did notice a few changes being made to that mod, and I've also read this topic. Unfortunately, I'm still not understanding the differences between BFX and BSM versions.


My question is, can you provide me with a summary list of features/changes between the BFX mod (circa 11-2009) and your new BSM mod? For example, I see that you mentioned you found a way to boost the max weapon count from 256 to 4k+, a major improvement.


One thing that I did notice is that both in the original game and also with the mods, many of the items found throughout the game have uses/functions/etc that are never clearly explained. A perfect example being the field manuals. If one didn't spend hours reading the forums, you'd have no clue in hell what those damned things even did for the game. There are also some items where their general use/function might be guessed, but their in-game descriptions leave the player guessing how/where/when to actually use those items.

Has anyone considered creating some sort of "database" or Wiki for the game and/or BFX/BSM mod to include the weapons, items, characters, etc available? Something that might be capable of explaining what the various items are used for, how they are used, or even what items have no use at all. This would benefit the game quite a bit, and lower the learning curve and aggrevation level that many players might experience. In many cases the steep learning curve and complications figuring things out might be forcing many prospective players into simply giving up.
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