Quote:
Originally Posted by KOM.Nausicaa
I guess that is exactly one of those 'things' in the user options to gain higher FPS -- blurriness vs sharpness of the ground can perhaps be adapted to your system in the config. That would be a neat idea actually.
Maybe Oleg can say something about this ?
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The textures are DDS format with mips (which are a set of smaller and smaller versions of the same texture - for those, who don't know), the graphics engine selects a certain mip depending on the size of the object, or distance to it. This is adjusted by graphics settings of the game and the video driver. Theoretically, you may switch off mip-map use and have only highest resolution textures everywhere in game. Offcourse, if your HW will be able to swallow it.