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Old 06-24-2010, 08:53 PM
AdMan AdMan is offline
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any 3d object can "bend", water, cloth, hair. etc are 3d objects just like any other model but other than props and major damage there aren't many parts on a aircraft that would bend to the extent that would be worth using physics on. Small dents and dings can be modeled using normal maps. Bullet holes, for example, probably contain a normal map (to lazy to look right now).

Major damage would/should of course be modeled from polys and should also be physics based

Last edited by AdMan; 06-24-2010 at 09:12 PM.