any 3d object can "bend", water, cloth, hair. etc are 3d objects just like any other model but other than props and major damage there aren't many parts on a aircraft that would bend to the extent that would be worth using physics on. Small dents and dings can be modeled using normal maps. Bullet holes, for example, probably contain a normal map (to lazy to look right now).
Major damage would/should of course be modeled from polys and should also be physics based
Last edited by AdMan; 06-24-2010 at 09:12 PM.
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