Well, I'm open to add one or two more skills to each class, if they fit the concept. And we could also add some skill points to the class automatically when leveling up. Like you always get 1 point of sniper skill when leveling up as a sniper, or one point of sapper skill when leveling up as a sapper.
When on the subject of sappers, the main reason I merged the HWP skill and class with the sapper class is that it would otherwise be rather unattractive as a choise. It's also the reason I gave the HWP cost a 1 instead of 2. But if one is of another class, the cost should be 4, not 3.
And I also gave the sniper class the DEX instead of stealth to make it more distinct from the scout class. But you're right, the sniper class should have the stealth skill as well.
The stealth skill is also one of those hidden values that doesn't show anywhere in the game, and there's anotherone called professionalship(shouldn't it be professionalism?), that also could play a part in this new rank system. I'll make a new system to display those values, either by adding it to the player journal or in the leveling up screen.
It's been a long day and I need a nap, I'll add more when I've slept on it.
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