Great update this week. Still wondering if the reflections in the flight instruments are dynamic or frozen. When ditching, will it be lights out like Il2 or will you be able to come to a halt and float while you are still in the cockpit?
About the physics expectations. Unless we all start running Crays, it'll always be a compromise between eyecandy and playabillity. Watching a beautifull slightshow gets old quickly.
Even after almost 10 years of Il2 I still think it's pretty close to the real thing. This makes me pretty confident that when SoW comes out it'll be as good as Oleg can make it without bringing the fastest computers on their knees. Come in for landing with too much speed or flare too high and you'll bounce. Relax a bit on the stick and you can still save it. Good enough physics for me.
I got the same feeling when playing the demo for RoF a few months back. So what if they had tone the physics effects down in order to keep the game playable? I did not buy it but that was because of the DRM measures and lack of flyable aircraft. They changed their bussiness model, upped the content and no more online requirements. My preorder for RoF Iron cross is in.
Even if they stop supporting the game I feel that there's enough in the box to make it worth the asking price.
There are so few good combat flightsims out there that I think we should all support them instead of all this negativity.
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