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Old 06-23-2010, 03:38 PM
KaHzModAn KaHzModAn is offline
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Quote:
Originally Posted by zapatista View Post
not really, in most crashes there is just a very simplified "canned" damage model implemented that doesnt take the actual physical forces into account working on the airframe.

a good example of this is flying an aircraft from 4000 m altitude straight into the ground at maximum speed (or plummeting to earth after having its wings shot off at that same altitude). in RoF the aircraft will hit the ground, bounce a couple of times, and come to rest with a wing or few other things broken. it looks no different then an aircraft that crashed from 20 meters, yet it should completely disintegrate with its engine half buried into the ground when it plunges down from 4000 meters at full speed.
did you play ROF ? I don't say physical forces are calculated to affect the damage model accordingly... but it's not as bad as you say

from 4000m straight into the ground isn't possible without loosing your wings, so yes, you don't "burry your engine in the ground", but i'm pretty sure we are years away from a sim where impacts will realistically deform the ground...

so you hit the ground at maximum speed ? you know its around 250km/h for the fastest planes right ? even an I-16 can go almost twice that speed ! some WW2 planes can land at the max speed of a late WW1 plane... so why should it instantly be desintegrated ?