Quote:
Originally Posted by Xilon_x
Remember the four elements air - land - water - fire
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This is astrology, yes?
Astrology is not a science.
For deformable land, you need voxels:
http://en.wikipedia.org/wiki/Voxel
They are very computationally expensive, our CPUs run at a approximate maximum of about 3GHz, with four cores, and one add or multiply per clock, each voxel could easily take 100 operations per frame. With 60 frames per second, that means we can have 12,000,000,000/(60*100) = 2,000,000 voxels. That's for everything, planes, air, trees, water, land, vehicles, people, cattle, bushes, grass...
At this point we can't do it, apparently it's been done for FPSs, presumably by ignoring the air but even then I don't understand how they do that, presumably textures on voxels, in a flight sim you can't ignore the air.