As for the ranged-combat army, that's what I was playing with recently, and I agree that it's fun and can be reasonably strong with enough +crit gear. (I went with hunters, archers, inquisitors, paladins, and either catapults or cannoneers depending on the situation.) One of the advantages of the ranged approach is that it gives you a surprising amount of freedom in how you use your spells. In some fights you can focus on direct-damage spells or buffing your attackers, and in others you focus more on disrupting the attackers' movement or distracting them with summons. So even though your own units are mostly just standing there and shooting, the fights have more variety than I had expected.
But then I found all the pieces of the Ogre set and decided to play with that, so now I'm stomping around with ogres, giants, shamans and assorted puny little human assistants. After all the cowardly ranged plinking, smashing things around with clubs has been quite satisfying!
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