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Old 06-15-2010, 06:50 AM
copcod copcod is offline
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Join Date: Jun 2010
Posts: 13
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If you establish universal unit weights, they woudlnt need to be perfect.

You have to start somewhere, playtest and revise.

This is the way to create a new artificial limitation forcing you to adapt in a new way.

You suggested that artificial limitations arent helpful but "no loss" and the various difficulty levels of the game are in themselves artificial limitations.
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