Thread: Modding SW3?
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Old 06-13-2010, 02:05 PM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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Kinda just threw together another DIY, to avoid conflictions and still be usable I used differnt entities of the interceptors, and decreased the attack fighter's threat a bit.

I had a random thought that your mod tool could be used to change files around without player input. Still need to DL that non-lite. Long week end, spent mostly sleeping :\. Best thing about living in a country founded by the British, free public holiday courtesy of the Queen.


Now I haven't tried these in my game, and the way I've incorporated them into shops I haven't tried properly (from a new game). So you're the proud tester . Pretty sure glancing around a while ago I saw someone use this method. I don't recall getting any responses about this method so I avoided it as much as I could, haha. They may only appear in the FTU*. Only way I could add them solely to the outer-systems. I looked for shops that stocked Black Stormcrows, none**... GOOD LUCK! *isn't too confident*

I took the names from Supreme Commander: Forged Alliance's Seraphim faction's Fighter/Bomber and Air Superiority Fighters.

*That or appear based on storyline timing, when I went to the outer system to pick up a stormcrow MK2, there was none (no FTU access).
**There was one, but it stocked almost everything. So wasn't too sure, feel free to add it to that shop.

Edit:
Quote:
Whoa, I didn't know you could attach the tractor beam to non-motherships.
Mmm well I'm having a wee bit of trouble doing it. I can add the references but no beam comes out. Might try from a fresh game, doubt it would help though. I don't think the IMDeditor is equipped to add/remove materials.
Attached Files
File Type: zip DIY_Alien_Intercepters.zip (2.6 KB, 38 views)

Last edited by StarShatter; 06-13-2010 at 02:15 PM.
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