Thread: Modding SW3?
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  #11  
Old 06-11-2010, 06:29 PM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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Quote:
No. IMDeditor v3 was made for SW2. There is no heavy weapons in IMDeditor.
Sorry, I just mean like Heavy Gun (eg. HBC-8 Armageddon, M-204 Avenger, M-801 Polaris). I haven't played SW2, so I don't know about it's weapon types. In other words "Biggun".

For weapon proficiency perks (eg. Machine Gun Proficiency, Heavy Gun Proficiency), is the weapon type decided on the damage dealt.
Quote:
<damage_type>IMPACT</damage_type>
<graph_type>BIG</graph_type>
Meaning turrets will also be boosted by the perks?

I'm just not quite at the stage where I can easily test these things out, sorry if its a pain. Trying to get some modding done when I can't be bothered playing, and I play when I cant be bothered modding.

Edit: The Charon cache gave me 1 Berserk Laser, I took a detour to the out systems before to pick up 12 Mk2 Berserk Lasers. >_>
Edit2: Weird, preliminary balance testing (mucking around) shows that having a Phoenix (10 hp/sec repair) on a Dragon T (300sp/10r shields, 2000hp) is better than a Granite (+350sp/3r). That or Greyhair is lucky. Having an Overbank DID NOT go well for Ternie... Actually, upon reading it... It doesn't seem so weird, it makes sense.

Last edited by StarShatter; 06-11-2010 at 06:56 PM.
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