Thread: Modding SW3?
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  #256  
Old 06-11-2010, 01:18 PM
Trucidation
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Hmm. Stations treat all captured pilots the same? Other than the message thanking you if you have pilots of their faction, I haven't found any indication in scripts that they give different rewards. Not sure whether station exp rewards also go through the perkDispatcher.script (exp mods from perks).

I don't know whether it recognises which pilots are more "valuable" either - yeah pods do have names (pilot, officer, etc) but are the threat levels saved as well? I don't see that. Afaik I only saw threat rating in Carcasses.xml for ships. Looks to me that you only get modded exp when you blow up ships whereas pilots all give same exp when turned in. Hmm. Not sure if this is right.

Picked up Viper when she turned against me (screenshot). Didn't check whether named pods are sellable though.
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