Quote:
Originally Posted by Rastix
it's minor update
some mission bugfixed
modding option unlocked (filetype modding)
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Hello Rastix, do you have any other information on version 1.12?
Quote:
Originally Posted by Goblin Wizard
You can easily add sound nearly anywhere you want. You need only this line:
Code:
PlaySound3D("wav filename", position, volume[0..1]);
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Was just revisiting some older posts when this reminded me of a side project, adding "locking on target" beeps to missile launches (I played too much
Wing Commander when I was young, lol). Not priority though, I haven't found appropriate sound yet. Space is still too quiet.
Edit:
Just realised entries in
Rockets.xml have <work_sound> tags. This is a bit odd, as the explosion sound is in the explosion script (need to read through the whole chain of files, it's in the last one iirc) -- so I'm not sure what the work_sound tag is for. Then I saw that
Carcasses.xml also uses work_sound tags for some ships' engine sounds. So I'm guessing those tags missiles use is for when the missiles are in flight.
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Guys, do you know the difference between text that activates the conversation screen (press "L") and text that just appears on top of the screen? It's not easy to explain, I'll show pictures. Screenshot #1 shows conversation screen dialog - I believe the game is paused at this time. Screenshot #2 shows "chatter" - it stays on top of the screen for a few seconds before disappearing, it doesn't take any input from the player, and it doesn't make the conversation screen pop down.
I was wondering whether it's possible to attach triggers to a flight so that, when you come within range, some "chatter" text will display. (Not worrying about sound yet, just trying to see if making chatter appear is possible.)
If making chatter text is possible then I volunteer to find enough text to put in. Heck, if we can find out the relationship / disposition of that flight's faction to the player we can vary the kind of chatter as well (friend greetings, neutral greetings, tell to get lost, etc).