Quote:
Originally Posted by AKA_Tenn
in the end, the best way to do it would be like Blizzard does with battle.net, the only way to log in to play online is with a valid CD key, and playing offline u can do whatever u want with a fake one... because this game will really shine online, i think most people will buy it, even if they could play it offline for free. also they could make any updates/expantions require a valid CD key that needs to be verified by logging into the online mode, so that way those that wanna play offline with a fake key still can, but those with the real key get their updates and expantions.
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probably true for those living in modern western countries with good net connections available everywhere. this isnt true for large parts of russia, latin america, rural area's of western europe, new zeeland and australia, large parts of asia etc..
point being, you can have 4 or 5 players in those less-good-internet area play a coop over local phone lines, a lan meeting, or in their offices after hrs, wifi hot spots etc. having all these people dependent on a server check somewhere in the big modern world is just not realistic. i know oleg takes this in consideration, as he has in the past. good protections are also built into the game during development, not added on at the end as an afterthought (to easy to crack then). i have all confidence in oleg he wont just market his game for spoilt rich kids with uber net connections in the west, and he will have kept in mind lesser net access area's.
the "usb key" suggested by the OP is not a bad idea imho. a bulk purchase for small size usb keys probably brings their price down to less then 1$, its a realistic alternative. i doubt oleg would use it, but its an option