Thread: Modding SW3?
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  #11  
Old 06-08-2010, 12:46 PM
Trucidation
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Maybe the guys on the StarRover forum can help? I registered there during the weekend but the confirmation email has not arrived. Wanted to comment in the english-speakers thread. From what I understood they're supposed to have been working on a rather large mod which implemented quests, time-sensitive quests at that. Interesting.

Edit:
Hmm. You guys know there are these mothership modules which (1) increase max speed, (2) increase maneuverability, and (3) increase both?

m_bs_modules.loc
Code:
- #M_Name_BS_EngAmp1	= Buffalo (max speed +20%)
   BS_EngAmp1; MovingForceModule

- #M_Name_BS_ManAmp	= Buffalo Mk 2 (maneuverabilty +50%)
   BS_ManAmp; ImproveManeuverabilityModule

- #M_Name_BS_EngManAmp1	= Elephant (max speed +15%, maneuverability +25%)
   BS_EngManAmp1; SpeedAndSteeringPowerModule
I thought #3 is simply #1 and #2 mashed together. Unfortunately that is not the case

AllModules.xsd
Code:
<xs:complexType name="MovingForceModule">
   <xs:complexContent>
      <xs:extension base="SystemModule">
         <xs:sequence>
            <xs:element name="moving_force_ratio" type="TFloat">
               <xs:annotation>
                  <xs:documentation>коэффициент увеличения скорости</xs:documentation>
               </xs:annotation>
            </xs:element>
         </xs:sequence>
      </xs:extension>
   </xs:complexContent>
</xs:complexType>
-
<xs:complexType name="ImproveManeuverabilityModule">
   <xs:complexContent>
      <xs:extension base="SystemModule">
         <xs:sequence>
            <xs:element name="rateOfManeuverability" type="TFloat"/>
         </xs:sequence>
      </xs:extension>
   </xs:complexContent>
</xs:complexType>
-
<xs:complexType name="SpeedAndSteeringPowerModule">
   <xs:complexContent>
      <xs:extension base="SystemModule">
         <xs:sequence>
            <xs:element name="moving_force_ratio" type="TFloat">
               <xs:annotation>
                  <xs:documentation>коэффициент увеличения скорости</xs:documentation>
               </xs:annotation>
            </xs:element>
            <xs:element name="rateOfSteeringPower" type="TFloat"/>
         </xs:sequence>
      </xs:extension>
   </xs:complexContent>
</xs:complexType>
As you can see, even though both refer to maneuverability, <ImproveManeuverabilityModule> calls it <rateOfManeuverability>, while <SpeedAndSteeringPowerModule> calls it <rateOfSteeringPower>.

On the other hand, <moving_force_ratio> is the same, and the fighter items also use <moving_force_ratio>.

Last edited by Trucidation; 06-08-2010 at 01:24 PM.
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