Maybe the guys on the StarRover forum can help? I registered there during the weekend but the confirmation email has not arrived. Wanted to comment in the english-speakers thread. From what I understood they're supposed to have been working on a rather large mod which implemented quests,
time-sensitive quests at that. Interesting.
Edit:
Hmm. You guys know there are these mothership modules which (1) increase max speed, (2) increase maneuverability, and (3) increase both?
m_bs_modules.loc
Code:
- #M_Name_BS_EngAmp1 = Buffalo (max speed +20%)
BS_EngAmp1; MovingForceModule
- #M_Name_BS_ManAmp = Buffalo Mk 2 (maneuverabilty +50%)
BS_ManAmp; ImproveManeuverabilityModule
- #M_Name_BS_EngManAmp1 = Elephant (max speed +15%, maneuverability +25%)
BS_EngManAmp1; SpeedAndSteeringPowerModule
I thought #3 is simply #1 and #2 mashed together. Unfortunately that is not the case
AllModules.xsd
Code:
<xs:complexType name="MovingForceModule">
<xs:complexContent>
<xs:extension base="SystemModule">
<xs:sequence>
<xs:element name="moving_force_ratio" type="TFloat">
<xs:annotation>
<xs:documentation>коэффициент увеличения скорости</xs:documentation>
</xs:annotation>
</xs:element>
</xs:sequence>
</xs:extension>
</xs:complexContent>
</xs:complexType>
-
<xs:complexType name="ImproveManeuverabilityModule">
<xs:complexContent>
<xs:extension base="SystemModule">
<xs:sequence>
<xs:element name="rateOfManeuverability" type="TFloat"/>
</xs:sequence>
</xs:extension>
</xs:complexContent>
</xs:complexType>
-
<xs:complexType name="SpeedAndSteeringPowerModule">
<xs:complexContent>
<xs:extension base="SystemModule">
<xs:sequence>
<xs:element name="moving_force_ratio" type="TFloat">
<xs:annotation>
<xs:documentation>коэффициент увеличения скорости</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element name="rateOfSteeringPower" type="TFloat"/>
</xs:sequence>
</xs:extension>
</xs:complexContent>
</xs:complexType>
As you can see, even though both refer to maneuverability, <ImproveManeuverabilityModule> calls it <rateOfManeuverability>, while <SpeedAndSteeringPowerModule> calls it <rateOfSteeringPower>.
On the other hand, <moving_force_ratio> is the same, and the fighter items also use <moving_force_ratio>.