I'd rather say that more dispersion + large amount of grouped enemies = massacre. Try it with rapid-fire cannon on some berserker fleet
even though it doesn't have to be caused by that.. maybe it's just targeting new targets within 1 shooting sequence (16 bullets with rapid fire cannons) so you actually kill the drone with 4 bullets, another 4 bullets find another drone and so on.. dunno how it's made.
btw I don't know how (haven't done anything), but ingame music is no longer playing..
error: attempt to call global `InitMusic' (a nil value)
<string "DATA\Scripts\Locations\aurora\location.scri.. .": line 116>
gotta love those self-destruct scipts..
(it's just "InitMusic();" written in that line, like in the end of every location script..)