Quote:
Originally Posted by Skoshi Tiger
Olegs job is NOT easy, trying to combine modern graphics, large plane numbers, special effects, the over head of a multipalyer game and still try to get playable frame rates.
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Perfectly right.
In additional we made own very complex program engine(3D, physics, etc), but not using the engine that is impossible to use for the good combat flight sim.
To make just one aircraft with the teaching how to fly it using other (not own) 3D engine and to make combat flight sim with the superb details - the work is way different. In our case it is way more complex in total.
However our work as a basis in future perhaps will be using by third party for such and other modeling. But I hope they will use our features for more details of gameplay with new units than to make just one plane several years with training to fly it.
Our goal is other - superb looking and very good gameplay with the "basic" features in release and very much growing features in future with our new updates and new sims (like PF into all others previous) and updates from third party developers.
"basic" means that it will have way more things and more complex in programming that was in Il-2 in terms of features. But they are basic in a new sim.