Quote:
Originally Posted by winny
Developers are Gajin in this case, (Consoles) who use 1C as publishers on the PC.
505 are publishers, I'm guessing that 1C are using them because they have a licence with Sony and MS.
Publishers buy the rights to the game and then pay royalties to the developers and are responsible for the release and probably the advertising and artwork.
Distributors shift units and usually have contracts with main retailers.
(I'm running the risk of getting shot down here coz this is from memory)
I believe that Gajin used the basic 1946 engine to create BoP
1946 was created by Oleg Maddox, he had nothing to do with BoP's development (other than providing the software/engine) as he's busy working on SoW which has been in development for ages. I think he had something to do with WoP also. In effect you have 2 different development teams working on IL-2 games Gajin and Maddox Games and they are seperate entites using the same game engines.
I reckon we'll get an enhanced version of BoP (prettier/more customisable/Co-op) for the sequel and then a new engine if they release a 3rd game this generation, which they said was what they wanted to do.
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I'm pretty sure the BOP game engine is unrelated to the 1946 one, they look and play like completely different games. Anton (BOP developer) told us here that the game did use the same aircraft flight handling stats as 1946 though, but obviously something went wrong in the translation (P-51, FW190).