Thread: Modding SW3?
View Single Post
  #212  
Old 06-06-2010, 11:55 AM
Trucidation
Guest
 
Posts: n/a
Default

Thanks, that will help later.

Actually, my main problem is that Rockets.xml is a freaking mess. Missiles, definitions, and detonations are sometimes shared. So when I rename something it might break something else. Ugh. Untangling this mess is going to take a while.

Edit: By the way, my problem was that SRM1_M was missing in Rockets.xml. <-- No, it's in there. There's something else wrong.

Quote:
(20:21:40) (ERROR) ModuleManager::CreateGameObject('srm1'): FAILED to load properties from XML (XML reports: 'No error')
(20:21:40) (ERROR) ModuleManager::CreateObject('srm1') - game object not created!
(20:21:40) (ERROR) ModuleManager::CreateModule('srm1') - module not created
(20:21:40) (ERROR) Inventory::AddModuleWithName: cannot create module with name = 'srm1'
Edit:
LOL, there was a typo... I wrote rocket_slot instead of rocket_slots. That fixed it. Okay folks, nothing to see here, move along

Update:
Okay, the missile mod's up. Feel free to dismantle it and take a look around. I'll try to answer as best I can if you have any questions about modding missiles.

Last edited by Trucidation; 06-07-2010 at 06:59 AM.
Reply With Quote