I really hope Oleg is not using Speedtree... it's more than a flight sim requires and will kill the CPU and graphics card.
Also, frankly, the trees look wrong. The trunks are too thick, even their "European Beech" doesn't look like the beeches I see in SE England. Something wrong with their fractal dimension it seems to me.
One of the characteristics of the vegitation here is that the trees & bushes all merge together in both hedgerows and woods because the rainfall is pretty high (one day I'll try and post some pictures if I can rope in a friend's Cessna). Single trees needing this level of detail are a small proportion of the total number of trees. An improvement of something less flat than the current "flat trees" would be absolutely fine.
As an aside, artists for thousands of years have been struggling with exactly this problem, how to represent trees without painting every leaf? There's nothing really new! Also streaming particles through stochastic mixtures in science.
56RAF_phoenix
Quote:
Originally Posted by Zorin
While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?
http://www.speedtree.com/showcase/?video=physx-breaking
Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.
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