Thread: Modding SW3?
View Single Post
  #1  
Old 06-05-2010, 09:59 AM
StarShatter StarShatter is offline
Approved Member
 
Join Date: Jun 2010
Posts: 38
Smile

Yay, my new Templar Smilodon works, game is still messed up.

Too add the ship in, I modified:
Quote:
Carcasses.xml - added ship
ShipDescriptions.xml - added ship slots (c/p of other smil with ref changes)
carcasses.loc - added descriptions
FloodTradeStations.script - added ship to be buyable
InitTradeSystem.script - added ship to shops
Could any of those cause the error that I have?

I've got a .dds converter, all I need now is IMDE and Gimp (I could install Photoshop, but takes to long)

Ship stuff is fun, but I don't know how to get more system slots to show up on the UI in game (Or is this done automatically and 8 is the max to show?). You can add more systems by double clicking it, but you can only remove it by moving the ship to inventory.
Reply With Quote