Maybe cargo ships could have selectable loads.
While carrying ammo, or high octane fuel, they could show some of those very big explosions. I don't expect a cargo of beef to go blowing out...
The same thing for factories or airfields. Straffing ammo boxes or fuel depots could bring one of those big explosions.
Straffed fuel tanks may caught fire, that just don't stay near the tank,.It expands around the tank, destroying other tanks, or causing ammo or other planes to blow up. Fire fighters if available could be part of this. Lots of people in panic would be also desirable.
On il-2 I like to put moving trucks at some places, specially those likely to be straffed, so that when someone go over there, people start running out of the tracks. This could be set on home bases with density of running people selectable. The same for industrial areas.
Ships could explode and break in the middle, instead of just sinking wholly.
Fast moving vehicles, could loose control and collide with trees, or other vehicles while straffed or bombs near misses. They could also fall into a bomb crater.
On the not so much holly shit about it, radio voices must be a lot better than in il2. AI in il2 are almost allways dead.
Gunners, navigators and else, allways have something to say during flight. Bomber pilots actually sleep during long distance missions, so snoring is not that impossible. When things get hot, the inside chanels of a plane will become extremely noisy!
Sending some kind of rescue, being a floatplane or a ship to downed pilots on the channel, could be a paralel mission on itself. Because if it is near the middle, a pilot could be just caught by the other side, or there could be a minor fight in between coastal vessels trying to capture/rescue the fallen pilot.
Trigers will add most of this holly shit things, but we don't know if they will be available on SOW.
|