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Old 06-03-2010, 03:56 PM
MoreDread MoreDread is offline
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Join Date: May 2010
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this is still an early version of the uniform and it is really just a copy of the sniper camo suit with a different model and skin.
in other words: the time of day does NOT have an effect on its bonus to the camo skill. i have of course thought about the need for that, but i simply haven't figured out how to do it yet.

doing that would require some coding, which isn't something i'm good at.

maybe R@S will be able to help me fix that, but he has his own mods and a job to take care of, so that might take a while, if it happens at all.

i might lighten up the skin a bit.. it looks a lil too dark at day. however i think it looks quite right at night, so i'm not yet sure about this.

also i'd like to add.. the full black bodysuit retexture (the first mod) doesn't give any bonuses at all, only the wearable uniform.

eventually i'd like to combine the nightops reskin and the wearable uniform into one mod, making them both wearable items instead of replacing all the mercs, and giving slightly different bonuses.
for example the black bodysuit could give an additional bonus to the hidden stealth skill, and the uniform could have a little protection bonus.

about the belt: it should be possible to add the belt mesh to the model of the uniform to make it visible.. however the uniform model has a slightly wider waist, and that might cause the belt to clip through.
i'll have to test this and see what it looks like.

thank you for your feedback. i'll report back when i've made some progress on these issues.

EDIT: i added the belt models to the male nightops uniform and it did indeed clip through (the female version of the uniform already supports them)
now the clipping ain't too terrible, but the belt is also positioned way too low.
i then tried using the female belt models, which have a way slimmer belt. this way the entire belt is placed inside the male model, showing only the pockets. this looks alot better and the pockets are also positioned properly, but theres a downside to using this model... the pockets get deformed quite a bit when the legs are moving.
to sum it up.. there are 2 possible solutions, but none of the two is a proper one.

i'll upload the 2 different azp packages later today so you can try it and see for yourself if you prefer one of them... personally i think i'd rather go without a belt than with a messy one. sorry but thats just how it is...

until someone finds a way to edit the game's character meshes theres nothing i can do about it.

EDIT: sorry, i was busy and forgot to upload it yesterday.
http://www.sendspace.com/file/m3mskl

this is the one with the female belt on it.. simply extract the content of this archive to your 7.62/actors/monsters directory
and overwrite the old file with it.

if that doesn't do it for you, i can upload the other one as well.. just let me know

Last edited by MoreDread; 06-04-2010 at 06:54 PM.
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