Thread: Modding SW3?
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  #11  
Old 06-01-2010, 12:53 PM
Trucidation
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Just some random information.

\Data\LocData\English\
ui_windows.loc
- It looks like they planned another race, "Angorian", but it wasn't included for some reason. There's an error message for installing "Angor" tech.
- There were cargo hold limits planned? There's an error for "insufficient space". I haven't run into it in the game.

What happens if a pilot's ship gets blown up, and you don't pick up the rescue pod? I notice that the pilot icon is red. Does it still count towards your number of pilots?

Edit:
Imo missiles suck, as such they will be my first project. This game desperately needs better missiles but simply upping the damage / blast zone isn't the answer. Well, at least for me - my answer is larger payloads, baby! Why stop at 3, or even just 10 warheads? Imagine Zone of The Enders style missiles Too bad we can't attach light sources to objects, that would be really friggen' awesome. Light up the sky light in the screenshot, haha.

I've actually got a working sample but I need to fix my notes before I can show it. Problem is the missiles actually launch from the ship's missile hardpoints so you don't get a crazy-ass spread pattern like in the ZOE screenshot - the parent delivery vehicle needs some distance before releasing the payloads.

Edit:
There we go, the LS Master Spark... no subtlety at all, hehe. The only problem is when the AI uses it on you, you're screwed ♥

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Note: Apparently backups (at least for .loc files) should not be left in the original folder, or the game will CTD upon launch, and LOGfile.txt will tell you it choked on the duplicate entries.
Attached Images
File Type: jpg zoe2_sample01.JPG (39.8 KB, 91 views)
File Type: jpg StarWolves3--662.JPG (83.5 KB, 74 views)
File Type: jpg StarWolves3--663.JPG (115.4 KB, 82 views)
File Type: jpg StarWolves3--664.JPG (83.6 KB, 78 views)

Last edited by Trucidation; 06-01-2010 at 06:03 PM.
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