I just did some gametesting to prove my point.
I loaded an old impossible mage save game, and quicksaved outside the dragon cave in Montero. I then replayed the fight a dozen times with different lineups. I had 2 stacks of shooters incl. droids, Black dragons 2 Melee tanks and 2 melee dmg dealers to mix the lineup as much as possible.
I only had Tactics level 1, and couldn't afford to buy enought Might Runes to get it to level 2. That means I could only make the enemy land in 4 different places, where I could lure them to land in a mine using the 2 adjecent units strategy. A more comprehensive testing would force me to load an older game and save those extra might runes for this test. Also I should try it in different difficulties, but I'm simply to lazy for this.
In a dozen attemps and with more than 20 mines I didn't fail one single time. There were 2 stacks of Black Dragons in the enemy army, and both dragons landed on a mine every single time no matter what units, I used as scapegoats, and no matter where I placed them. As long as I made sure that only 2 places on the battlefield could the enemy hit 2 units at once. It's failproof.
I haven't studied the game mechanics, but there is no such thing as an AI. An AI would not land on the mine, but mechanics telling the troop to hit where it hurts most will.
Also when the enemy keeps shooting at those repair droids despite their high defence, it's not because the troops are "clever". It is because, the game mechanics has put more "aggro" in som units, than others.
When the trap placement occasionnally fails, it's usually because there are several equally good places to put the trap. Or there simply is nowhere to hit more than 1 target with the breath.
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