Quote:
Originally Posted by _RAAF_Stupot
It's probably bad form to drag up an old thread, but googling brought me here:
A question about limiting aircraft numbers in Server Commander.....
If I set:
SpitfireMkV=10
Does it mean that (a) After 10 Spits are destroyed, the Spit is unselectable as an aircraft type? or (b) A maximum of 10 Spits may be flown simultaneously at the beginning of the map - this number reducing accordingly as Spits are destroyed?
If (a), potentially players may get kicked if they are flying a Spitfire, when the number remaining allowed gets to zero. Is that right?
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Setting the aircraft limit is just that 10 planes only when they are destroyed mission is over.
I hope this helps you.
[PlanesArmy1]
La-5FN=10
[PlanesArmy2]
Bf-109E-4=100
Description:
[PlanesArmy1]-red army
[PlanesArmy2]-blue army
La-5FN=10-its only 10 La-5FN allowed for red team,other planes have no limits in use. (so you can add any other planes like in this example)
By using <planes command you can check ppanes which have limitations set on them, if theres any settings about it in *.ini file of map file.
(to work with limitations you must mark a checkbox in the IL2SC settings)
You also can set restrictions on for any armament of airplanes
Format:
[PlanesArmy2]
Bf-109G-6=100,U3-MK108;R5-MK108;U3R6-MG151-20
spaced from planes number by «,» symbol, spaced from each other by «;» symbol
in this example you can see, that for plane limit of 100 planes type Bf-109G6, you can not carry on these planes
U3-MK108;R5-MK108;U3R6-MG151-20 gun installations
available armament list you can check in yours eventlog file
"Planes Count" parameter is not nessesary one, but it can be set like this:
[PlanesArmy2]
Bf-109G-6=U3-MK108;R5-MK108;U3R6-MG151-20