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Old 05-21-2010, 10:38 PM
firearms2k firearms2k is offline
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Join Date: May 2010
Location: Stavanger, Norway
Posts: 19
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I personally don't have a problem with the Calliope. Playing against it, I know my opponent used a lot of points to get it, and it just means it's time to make a push and take that mobile tin-can out. Playing as Americans, I skip around it, as it's too costly by other things I can get out by that time.

I fear I have a lot to say on balance issues as well, for the most part on armor. It's starting to get boring to have Russians spawn 2 SMG sections, and then very shortly after followed up by a T-34. This is beginning to get asinine because you don't have any real means of AT that early(I've managed to disable T-34's countless of times by using a Puma up close, but nothing more than that; A mildly intelligent player knows well where to keep it out of reach of inf. AT), If you try to move up a Pak.40, it'll get he bombarded before your get it close enough by the larger number of infantry that can spot it(Because everyone knows the Pak.40 was just a 9MM gun in disguise), and mostly the same story if you try a Panzer III/IV(If you turtle to save up the points to get them). I don't mind the effectiveness of their guns, it's just it's nearly impossible to take the T-34's out early game as they waltz over you, spewing HE rounds as if it were Halloween candy. The Sherman/T34's armor is a little too strong, German 75MM guns have a lot of trouble taking them out in this game, which is pure bullshit. I keep needing to call in a Nashorn to get a lucky shot on it(the gun on this tank is too inaccurate, but boy does it make for a nice explosion when you're lucky enough), then it just gets plinked by a small 45MM and under armored car that's even further out behind that very Sherman/T-34 you just took out! Now you're out too many points - GG.
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