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Old 05-20-2010, 07:58 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Join Date: Feb 2010
Posts: 50
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very good looking. nice job. i am working with blender for a couple of years, purely graphical and simple logics. I am not that good on mesh work while creating faces, I sooner create mutants, thats why i usually use outside resources for human mesh body. Curently I am trying to dig deep in python, do you have any skill with it too?

BTW - while modeling head what you do to improve the smoothens of loading it into game logic? You know minimalising of verticies, colour schemes used, texture and material? While i have problem in programing this . I allways make it in high ress (reports: sucks to play on low class machines) and do not know what to take out to not lose much of the graphic quality . This is just a question if you have any usefull glyph or advice that you are willing to share?

Nice to hear that someone uses blender here btw.: If you plan to implement your creations into 7.62 you will need a converter. I have used tranformer, but it was useable only for simple items f.... up human faces so i threw it away recently. If you find something that works 100% even on high detailed multi-mesh objects than let me know, thx. Dont know why blender doesnt have it own support for this format , sucks. Yet i am to lazy to write about it on Blenders forums as I am figuring python, C++ looks like children garden when compared to it. Or maybe I am just dumb at this point...jeesh.

One more thing: Good luck with further mods
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