very good looking. nice job. i am working with blender for a couple of years, purely graphical and simple logics. I am not that good on mesh work while creating faces, I sooner create mutants, thats why i usually use outside resources for human mesh body. Curently I am trying to dig deep in python, do you have any skill with it too?
BTW - while modeling head what you do to improve the smoothens of loading it into game logic? You know minimalising of verticies, colour schemes used, texture and material? While i have problem in programing this

. I allways make it in high ress (reports: sucks to play on low class machines

) and do not know what to take out to not lose much of the graphic quality

. This is just a question if you have any usefull glyph or advice that you are willing to share?
Nice to hear that someone uses blender here

btw.: If you plan to implement your creations into 7.62 you will need a converter. I have used tranformer, but it was useable only for simple items f.... up human faces so i threw it away recently. If you find something that works 100% even on high detailed multi-mesh objects than let me know, thx. Dont know why blender doesnt have it own support for this format

, sucks. Yet i am to lazy to write about it on Blenders forums

as I am figuring python, C++ looks like children garden when compared to it. Or maybe I am just dumb at this point...jeesh.
One more thing: Good luck with further mods