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Old 05-17-2010, 01:49 PM
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jaylo101 jaylo101 is offline
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Default All races units on Debir mod.

This is a mod that adds all the different race's units to the various buildings throughout the first island of Debir, so you don't have to wait until the last quarter of the game before you can use certain other races units.
The initial castle & tower contains the human units, the building next to the tower contains the dwarven units & next to the dwarven building is the elven units.
In the ship that appears at a random beach are the orc units.
The tower where your second quest stone is given contains the lizardman units, in the building just past this tower some neutral units can be found. These include royal griffins, royal thorns, trolls, evil beholders, demonologists, assassins & the cyclops but no dragons!
The undead units are holed up in the castle at the end of the island with the undead hero in. He has to be beaten first before you can recruit them.
Lastly, the demon units are found in the underground dungeon after the winding path.

A new game start is needed.

I made this mod for myself as i am a veteran homm player that's used to having a campaign for every race & having to wait until late game before being able to use other race units is irritating & to be frank, kiting is tedious.
Also i prefer to keep units to the same race, with two exceptions, royal griffins for the humans & demonologists for the demons.

http://www.gamefront.com/files/20019..._Debir_mod_rar
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Last edited by jaylo101; 02-19-2011 at 01:45 PM.
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